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Full auto mouse clicks unity
Full auto mouse clicks unity









full auto mouse clicks unity

(You may want to check and re-register the rectangle with the manager on every OnGUI call, for safety's sake - the advantage of using our C# Dictionary here is that it prevents us accidentally registering a window twice.) Hence the UI manager always knows which areas of the screen are covered by GUI windows.

full auto mouse clicks unity

If we hide the GUI, we de-register the GUI window rectangle.

  • When showing the GUI, we register the GUI window rectangle with the UI manager.
  • full auto mouse clicks unity

    The easiest way to do this, I think, is to use a C# Dictionary object. We create a UI Manager object which contains a table of Window ID (int) to Window Rectangle (Rect) mappings.Also, it's a bit complicated but it should work. The main drawback of my solution is that it requires you to put everything in a GUI.Window - thus you can't use odd-shaped "floating" buttons with it, unless you place the buttons on top of an invisible window. This is kind of late, but I was working on the same problem and I think I've come up with a solution which addresses the problems above.











    Full auto mouse clicks unity